S-L-O-W Updates

Blimey it's been a while. Since setting up Warthog some ten years ago I'd kinda forgotten how fast time flies when you're having fun! And I've been having a lot of fun over at Castle Embryonic with the gang! We're just putting the finishing touches to our all new singing and dancing cross platform technology - more on that soon! You know, it's amazing how starting something from scratch really opens your eyes to all the shortfalls of your previous technology. As one great philosopher once said, "Experience is a wonderful thing... It allows you to recognise a mistake when you make it again". Going into something with your eyes wide open this time around is very handy!

There's nothing quite like the ability to engineer a project on six very different platforms using essentially the identical code, art and audio assets - and it just works. I say "essentially" - the one caveat is that whilst everything does work straight out of the box, what you don't want is your product to look identical on every platform (basically aiming for the lowest common denominator). To counter this we have a "fork" in our shader implementation/preview pipeline (essentially its a parallel shader cascade) that allows the artists to set up different levels of shaders depending on the target platform - its up to our graphics guys and technical artists to ensure that "under the hood" the target platform implements the most optimal and graphically rich interpretation of the artist's desired shader.

Tune in again real soon....